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Lizard Sketch in Painter 12

LizardSketchFBIn my ongoing efforts to incorporate Painter 12 into my workflow, this is another painted sketch.  As is my style, I’ve taken a lot of creative liberties with the anatomy of our lizard friend, here.

For this one, I used only the Chalk Brushes in Painter.  While I fully expect to incorporate a mixture of the available mediums in the future, restricting myself to only one at a time right now is forcing me to get used to and judge each on its own merits.  I really enjoyed working with chalk, especially since there are a number of different types to choose from.  One of the great features I found with Painter 12 is the availability of adding paper textures while painting.  In real life, the texture of the paper would be universal over the entire image, but not so in the digital realm, at least not in Painter.  I can change paper textures so it only affects the brush strokes I’m making at the time, and then change again without affecting the ones I’ve already made.  Adds a texture element when I need it but doesn’t restrict me when I don’t.  Great feature!

Something else I’m enjoying a great deal in is the Brush Tracking feature.  I’m painting on the Wacom Cintiq 24HD and even though my pen pressure is pretty consistent and I’ve got the Tip Feel set to how I like it in the Tablet Properties, different mediums in Painter require a lighter or softer touch.  Brush tracking on the fly allows me to change the pressure sensitivity as often as I’d like.  It’s really easy to do and takes very little time away from the canvas.

I’m really enjoying discovering all that Painter has to offer this Photoshop artist and I plan to keep at it.  I have a feeling I’ve just scratched the surface.

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Coyote Totem

CoyoteTotem

This painting of a Coyote is the latest in my Totem series.  The most recent before this one was the Bald Eagle Totem, finished in November of last year.  If you do the math, that’s almost seven months, which is far too long, especially if you consider that these are my favorite paintings to work on.  With the daily editorial cartoons, the portraits of people, the pet commissions, and the great deal of time spent on the preparation for the Calgary Expo this year, I’ve been busy and otherwise occupied, so the Totems were temporarily on the back burner.  The next one will be coming a lot sooner than December, I assure you.

I painted my first animal in this style in November of 2009, the Grizzly Bear Totem.  Hard to believe that it’s been over three years.  The funny thing is that the Coyote was one of the first animals I wanted to paint but for some reason I kept shuffling it down the line, painting other animals instead.  As is often the case, I may have the reference photos ready to go for months before I get to the actual painting, but this one has easily waited the longest.  It also took the longest to paint if you consider that I started it in February and it sat idle for months until I started back on it last week.  I’m pretty pleased with how it turned out, but as always, I’m already looking to the next one.

CoyoteClose

 

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Chris Hadfield Portrait – “Here Comes Home.”

ChrisHadfield

If you don’t know who Chris Hadfield is by now, especially if you’re Canadian, then you’ve probably been studying in a monastery somewhere, cut off from the rest of the world.  Currently aboard the International Space Station on his third mission in space, Hadfield has become the face and voice of the Canadian Space Program.  With his multiple daily tweets and photos from orbit, his now frequent Q&A communications to schools and media, and his high profile life high above the Earth, Hadfield has Canadians and people around the world excited about space travel again.  I’m 42 and often kind of cynical about our species, largely due to the editorial cartoon portion of my career, but when I see the images and video being sent back from the I.S.S. each day, I feel like a 10 year old kid again, excited about the possibilities, if we can only keep moving forward.

Hadfield seems to have that charismatic personality that so few possess, able to speak to world leaders and grade school children in a way that puts both at ease and allows them to understand what he’s saying, while still being the same guy with both audiences.  Because of his obvious passion for his work, his willingness to share so much of his rare experience with the world, and his ability to be a scientist, engineer, artist and humanist all at the same time, I couldn’t help but be inspired to paint his portrait, especially after seeing the video of the musical event featuring Hadfield, Barenaked Ladies, and the Wexford Gleeks.  The reference and title for this painting came from that video and song.

There is no better legacy than to inspire those around you and the next generation to believe in the possibilities before them.  I can’t imagine how many children are now considering futures in the space program because of Hadfield’s example.  Whether they’ll remain on the ground as part of the team that sends us further into space or actually get to be one of the few who go, will be up to them.

If all goes to plan, Chris Hadfield will take command of the International Space Station on March 13th, the first Canadian to do so.  Just recently, the Canadian Space Agency posted a video where Hadfield demonstrated how he controlled the Canadarm2 from the cupola.  In it he said, “Canada built the Canadarm2.  And Canadarm2 built this space station.  Everybody should be proud of that.”

We are, indeed.

CloseupFor the artists who are always interested in the tech specs.  This was painted in Photoshop CS6 Extended with a Wacom Cintiq 24HD.  Final file dimensions are 32″X24″ at 300ppi.  It’s a big file!  Reference was a screen capture from the YouTube video mentioned above, which meant the quality wasn’t great, but I muddled through.  Photos are never used as part of the painting, all was painted from scratch.  I wanted desperately to put stars in those windows, but they just wouldn’t be visible in real life, so I kept that urge in check.

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Working for Free and Clearing the Air

This topic seems to be floating around a fair bit lately and that’s a great thing.  Too many artists are doing work for free because many companies expect them to.  While I could write a long post about this, and I have in the past, Stephen Silver says it best in this video below.  If you are a freelance artist and aren’t yet aware of Stephen’s work, I would suggest you follow him.  He is respected for good reason.  He has great advice, is very inspirational and has been working in the animation and design business for a long time.  I’ve even taken an online character design course from him years ago and learned a lot.  While I don’t consider myself as accomplished a cartoonist or character designer as he is, my work is definitely better from having learned from him.  Now this video below is an angry rant, and this is out of character for Stephen, but he’s passionate about protecting artists from being taken advantage of, and you can see that in the video.  If you’re easily offended…well you wouldn’t be here, so never mind.

Before I get to the video, however, I’d like to address something I’ve been taking a bit of flack for the past couple of months, something that has direct bearing on this topic, and that’s the fact that I gave Emilio Estevez the painting of his father for free.  While I could easily dismiss the criticism as ‘some people are just angry at everything,’ I feel it’s important to address this because it’s not just me being slighted in the criticism, it’s Estevez as well.  While I’m sure he has thick skin and is used to being criticized for anything and everything in his profession, it bothers me that some think he got the painting for free because he expected it for free, simply because he’s a celebrity.  That’s not the case.

Throughout our correspondence, he was always offering to buy the painting.  He never expected me to give it to him.  When I explained that I couldn’t sell it because of why I painted it (you can read about that here), he then offered me other incentives from which I could make money from the print and I still declined.  My decision to give the painting was always mine.   I make a good living as a commercial artist, I do not do commission work for free, and nobody is taking advantage of me.  I wasn’t asked to do the painting.  That would have been something entirely different and I would have charged appropriately for my time and effort, just as I would have if the painting was going to be used commercially.

Let’s say that I had been in the same head space I was in when I painted that image of Martin Sheen, but had instead been inspired to paint somebody on the street in Calgary.  Let’s say I took a photo, and painted that person for my own enjoyment.   Let’s also say that person’s son or daughter saw the image and wanted to give that image to their father, the subject of the painting.   I can honestly say that I would have done the same thing, charged them only the printing and shipping and given them the painting, the same arrangement I made with Estevez.  The decision was not about celebrity.  It was about me, where I was at a couple of months ago, and what my instinct told me at the time.  The difference was that the inspiration came from a film, so the painting ended up being a character played by a well known actor.

Estevez was nothing but gracious and genuine throughout the experience and in addition to the signed prints I requested, and paying for the shipping and printing,  he even gave me a copy of the memoir written by him and his father, signed personally to me by both.  Some have suggested I should have gone for the big money grab because he was a celebrity.  That’s just not me.  While the story did get a fair bit of press in Canada and a little bit in the U.S., the experience doesn’t mean anything in the long run to anybody but me and the recipients of the painting.   It’s already long over, as most stories of this nature so quickly are.  To do it all again, I would change nothing.  While I have some very nice souvenirs of the experience,  I’m back to doing what I do best, drawing cartoons, illustrations, and painting funny looking animals for a living.  Throw in the odd portrait for fun and inspiration and that’s where I want to be.

Hopefully that clears a few things up for a few angry people out there.  If not, feel free to continue to wallow in it.  It’s your problem.  For the rest of you, take a look at this video by Stephen Silver.  If you’re an artist, it might inspire you to believe in your own worth.  If you’re not an artist, but someone who might hire one, perhaps this will enlighten you as to the struggles being faced in the industry.  We’re all building our own individual careers, but we also need to look out for one another as well.

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Painting Choices and Challenges

I’m currently working on a portrait of Canadian Astronaut Chris Hadfield.  The reference that I’m using is from a Youtube video, so even in web HD, the quality isn’t great.  I’m used to working with poor quality reference from time to time, and it’s actually a good thing when it comes to portraits, as long as the quality isn’t too bad.  If the quality were perfect, I might rely too much on the photo and there wouldn’t be enough art in it, just replication.

A common practice in painting from photos is using the grid method.  The short explanation is that you divide your reference photo into grids, then you divide your canvas into equally proportioned grids.  This helps a person establish where the major landmarks fall on the reference photo and suggests that those same landmarks should fall in the same place on the canvas grid.  Here’s a very basic explanation of The Gridding Method if mine doesn’t do a decent job of it.

Norman Rockwell, Leonardo da Vinci and many other artists of note would use the grid method in their work.  Some artists consider it cheating, but then again, I’ve met artists who say I’m not a real artist because I sell my work commercially.  Art for a living is not a profession for anybody with thin skin and there is often no harsher critic than another artist.  I don’t have the rare skill to paint a person’s likeness from memory, so I need photo reference, as do most portrait artists.  My take on the grid method is that it is a tool that has its place, but I wouldn’t rely on it completely.  Photoshop has the ability to apply grids in any configuration over your image.  It’s under Preferences > Guides, Grids, and Slices.  When I do use it, I choose percentages, but you can choose more precise methods of measurement as well.  7 percent is pretty small, but you’ll see why I chose that at the end of the post.

Preferences I never use the grid at all when I’m painting my Totem paintings because they’re not supposed to look like the reference photos.  Nor would I use grids when doing caricature work, because exact proportions would defeat the whole purpose.

Just to prove that I can paint without the grid method, this is a portrait of James Whitmore that I did on the iPad, where grids weren’t possible.  I had a photo, the iPad, and nothing but time.  It did take quite awhile, and a big challenge was the low resolution possible with the first gen iPad,  but I’m pleased with the likeness I was able to achieve.

James Whitmore - iPad painting

I try to only use the grid method when I’m stuck on something in a realistic portrait of a person or know that something is wrong and just can’t quite see it.  For example, when I’m working on a likeness of a person, I may know that there’s something wrong with the eyes, but can’t figure it out.  I’ll flip the canvas horizontally, vertically, try all of my tricks and still be stuck.  By using the grids, I’ll see that it could be something as simple as the corner of the eye is in the wrong place or the iris doesn’t have the correct curve.  I only use the grids when a painting is in the middle stages.  Once the likeness is there, I don’t use them anymore, because I find that relying on it too much makes the subject of a portrait look wooden.  I pride myself in the personality and life in my images and that doesn’t come from accurate placement of features, but from artistic impression of the subject.  This is also the reason I paint people that inspire me or characters I feel a connection with, because that helps me with the feeling of the work.  Having the tools is easy, knowing when to use them comes from experience.

Here’s a challenge I faced this morning on the current painting of Chris Hadfield.  In the reference image I’m using, his mission patch is clearly visible on his shirt.  Because I’m trying to capture a moment, I want to include that in the painting.  I went back and forth on how to do it.  That mission patch is readily available online in pristine condition, just as the designer would have finished it.  One way to do it was just paste the perfect image in position, use the distort and warp tools, maybe rough it up a bit with a texture brush, add a little blur and it’s done, quick and easy.  Another way I could do it, was do a vector trace of the graphic, basically just using the pen tool, trace over the coloured elements, convert them to paths, fill with colour, distort, warp, place, texture, blur, done.

So why didn’t I do either of those?  With a logo in an editorial cartoon, I do that all the time, and I’m fine with it.  Usually on a tight deadline, it’s a satirical commentary, and an accurate logo that I’ve recreated with the pen tool by tracing over it is something I’m comfortable doing because of the context.  It’s part of the job and spending 20 hours on each editorial cartoon would be career suicide.  With the painting, however,  it felt like cheating.  To somebody else, it might not have, and that’s OK.  Everybody needs to make their own choices.  I just know that had I done either of those,  I’d finish the painting, would probably like the end result, but every time I look at that patch, it’s going to bother me.

HadfieldWIP04

So I decided that for the patch, I would use the grid method to help with the accuracy of the pieces in the patch, but paint it as I see it in the reference image.  It’s going to take me quite awhile longer to paint the patch, but I’ll be happier with it in the end.  As you can see from the above reference image on the left and painting on the right, I’ve got a long way to go to get it right, but it’s not like it’s wasted time because I’m still learning from every painting I do.  In the end, I’ll be happier with the painting, so it’s time well spent.

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Miss Moneypenny

This was my last commission painting of this year, a little lady named Moneypenny.  She’s a young pup with a great personality and I was given the option of painting her in a realistic portrait style or Totem style, artist’s choice.  Believe it or not, there is no exaggeration in this portrait.  She was really smiling like this in the reference photo, so I didn’t see the point of painting her in the Totem style.

Moneypenny’s portrait was finished earlier this month, but I wasn’t able to show it ’til now, just in case the recipient happened to see it online.  Since I know both the client and the recipient, there was a chance somebody would let it slip, so it was best to hold off.  It was printed and stretched on canvas at 12″ x 16″ and framed.

I found out last night that the gift has been given and while her owner loved it, Moneypenny herself was a little freaked out, thinking there was another dog in the house.  Apparently she barked at it.  Either that was a harsh critique or a wonderful compliment.

Here’s a closeup of the details.

 

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Martin Sheen – The Details

Martin Sheen - PortraitYesterday, I wrote about why I painted this portrait of Martin Sheen’s character, Tom, from the movie ‘The Way.’  Click on this link, if you’d like to read it.  Today, I figured I’d write a little bit about the how, as there are always artists out there who want to know the technical details, and I’m happy to oblige.

This painting was done entirely in Photoshop CS6 Extended using a Wacom Cintiq 24″HD display.  No photos were used in the painting, aside from reference.  I didn’t keep track of how long it took me to complete it because I wasn’t on deadline or in a rush, so while I could easily say 20 hours, it was probably more, over a few weeks.  Without a deadline, I was able to nitpick it and get it as close to perfect as my current skills will allow.  At some point, however, I just have to call it done, because any changes become so minute that nobody will see them but me.

With all of my previous work, it has become my practice to start a painting at low resolution, usually around 9″X12″ at 72ppi.  Then, as the painting progresses, I will keep bumping up the size and resolution.  I teach this method in my PhotoshopCAFE DVD, “Animal Painting in Adobe Photoshop” and it’s the same practice I use for painting portraits of people.  There used to be two reasons for doing this.  First, when you’re working at low-res, you can’t get distracted by putting in too much detail because the size just won’t allow any.  This forces me to well establish ‘the bones’ of a likeness before working on wrinkles, skin texture, and hair.  The other reason for starting at low-res was that my computer had reached the end of it’s efficient life for this type of work and at full-size and full-res, the brushes just wouldn’t move well enough to make broad strokes across the digital canvas.  A completed painting was never more than 18″X24″ at 300ppi, because at that size, I could only work on the fine details without experiencing some lag.

Recently I had a new computer built and I’m back to working on a very current, high end machine.  Running 64bit Windows 7 with 64bit Photoshop, 16GB of RAM and a 4GB video card, everything is running incredibly smooth.  I could have started and finished this painting at full-res, without any problems at all.  BUT, I’m going to continue using my low-res to high-res workflow for the first reason I mentioned.  It forces me to get the likeness right and it works well for me.  That being said, I decided to push this painting to see if I could make it larger, which also allows more attention to detail.  This final painting is 32″X24″ at 300ppi.  At that size, the brushes were working just fine, and I could have bumped it up even more, with no issues in performance.

I’m still using the regular brushes in Photoshop and haven’t used any of the Mixer or Bristle brushes in my paintings.  Those brushes are designed to simulate traditional media and I honestly don’t feel the need to do that.  Digital painting is a medium all on its own, and I don’t try to make it into something it’s not.  I do intend to give those other brushes a try in the coming year, however, simply to see if they’ll offer me some choices to make my work better.  While I’m pleased with the quality of this painting and very much enjoyed working on it, there will always be room to improve.

Thanks for stopping by.

 

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Wacom’s Bamboo Splash Tablet and ArtRage Studio

Wacom just released a new entry level tablet, the Bamboo Splash, and I had an opportunity to put it through its paces.

The Bamboo Splash tablet is designed for the amateur or beginner digital artist.  It’s perfect for kids and teenagers, allowing them to experiment with digital art without having to spend a bundle to do so. Best of all, even though it lacks the bells and whistles of the more advanced tablets, it doesn’t sacrifice much in performance.

As I draw syndicated editorial cartoons almost every day, I wanted to see if I could still get real work done using the Bamboo Splash, rather than with the medium sized Intuos5 that I use every day.

The Wacom Intuos5 is a professional tablet.  With the programmable Express Keys, the Touch Ring, high end pen, and the onscreen customizable features, not to mention the larger size, it’s unfair to compare the two tablets as they are designed for different skill levels.  As I’ve been doing this for a living for many years, I’ll admit that the Bamboo Splash isn’t tablet enough for my daily needs, but then again, it isn’t meant for me.

The Bamboo Splash tablet was simple to set up.  Plug it in; install the drivers from the CD, restart the computer and it was working flawlessly.  Visiting the preferences utility, I found that very little aside from ‘Tip Feel’ was changeable.  For a beginner, that’s ideal.  It’s ready to go, out of the box, nothing confusing.

Put simply, it’s a great device.  The Bamboo Splash has 1,024 levels of pressure sensitivity, which is plenty.  While a number of people may wonder about the size, your mind figures it out fast.  I work on a larger tablet every day, mapped to two screens.  I keep all of my Photoshop tools on one screen and draw on the other.  That means I’m really only using half the tablet for drawing.

When using the Bamboo Splash, I didn’t change my screen mapping, so I was only drawing on half of the smaller tablet, too.  After a few minutes, I didn’t even think about it.  My mind just figured out that brush and pen strokes required less movement.

This cartoon (with the political commentary left out) was drawn and painted entirely with the Bamboo Splash in Photoshop and it worked very well.  While I did keep reaching for the Express Keys and Touch Ring of the Intuos5 out of habit, once I got used to their absence and reverted to using keyboard shortcuts or drop down menus in Photoshop, I was able to work smoothly and still got my cartoon out to my newspapers on time.

Trying to draw with a mouse is an exercise in futility.  You really do need a Wacom tablet to draw with a computer.  While the Intuos5 tablets and Cintiq devices will represent more of a financial investment, you’re not risking too much with the Bamboo Splash.  The tablet comes in at well under $100.  Best of all, it comes with two very nice pieces of creative software.  One is Autodesk’s Sketchbook Pro and the other is ArtRage Studio.

I spent some time with ArtRage, and it was very enjoyable to use. While it’s not designed to be a professional illustration and painting tool like Photoshop or Painter, it offers a lot to anybody wanting to try their hand at digital art.  With pencils, crayons, chalk, oils, watercolors and a number of other tools, there’s very little to limit your creativity.  It even supports layers and blend modes, and has a number of other fun tools and settings to mess around with.

Pairing ArtRage Studio with the Bamboo Splash was a great idea, because they’re both designed to allow you to create digital art, without a steep learning curve.  You can start working with both right away and if you’re like me, preferring to figure it out as you go along, you’ll be able to get pretty far without having to look through the manual.

When you do want more info, the ArtRage website has plenty of tutorials.  You can also upgrade the software to ArtRage Studio Pro and they have iPhone and iPad drawing apps as well.  If you do want to try out the mobile apps, I’d recommend the Wacom Bamboo Stylus as a drawing device to go with them.

Here’s a video I recorded for Wacom’s ‘See What You Can Do’ campaign, designed to share a little bit of my thoughts on digital painting, and to show some of the drawing and painting tools available in ArtRage Studio.

 

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Painting a Bison Totem

This is the latest in my series of whimsical wildlife paintings, the Bison Totem.  As usual, I have the most fun when I’m working on this type of painting, especially since each one presents its own unique challenges.  With this one, it was trying to get the ‘wool’ to look right, and it took some trial and error.   One of the great reference photos I worked from, was courtesy of one of my favorite wildlife photographers, Moose Peterson.  I also used a couple of other photos I bought from a stock photo company, so it wasn’t such a problem seeing the great detail, as it was to replicate it with brushes.

One of the things I’ve learned from working on these animals, is that I could spend weeks painting every little hair that I see in the photos I reference, but it would be a wasted effort.  For one, these animals are caricatures (although not extremely exaggerated) of the real thing, so replication is not the goal.  But also, people aren’t looking at a painting in actual pixel size, so nobody really cares if every hair is perfect, and they’re not holding up the three photos I used for reference to compare them inch by inch.  If they are, they should really get a hobby, because that energy could better be spent elsewhere, like cleaning out the garage or something.

I do obsess about the details, though.  It’s part of my nature (ask anybody who knows me well), and I use it to my advantage in these paintings.  That being said, there comes a point in every painting when any further detail is a waste of time because the viewer won’t see it.  It has to look great at full size, but zoom into any painting close enough and it just becomes a mosaic of pixels and colored noise.  I really do enjoy it, though, painting all those little hairs, music playing in the headphones, just being in the image.  Most of my perfect moments in life, those instances of peak experience (read Maslow), are when I’m painting.

If you’d like the technical info, this painting was done on a medium sized Wacom Intuos5 tablet in Photoshop CS5.  No idea how long it took me, but it was many hours.  The full size painting is 18″X24″ at 300ppi.  Something different this time was that I switched out the nib in my Wacom pen.  Having always used the standard nibs that came with the tablet, I read a blog entry by Wacom’s Joe Sliger about the different nibs and figured I’d try the flex nib for this painting.  That’s the one with the little spring in it.  While it had nothing to do with what the painting looks like, I absolutely loved painting with this nib.  Had a little bit of give to it and while I got used to it quickly and didn’t think about it, I really think I’ll be using this nib more often.  Just feels better in the pen.  Here’s a link to Joe’s article if you’d like more info on the different nibs.

While working on this painting, I saved the image at different stages so that I could make the following video.  It’s a time lapse of different stages in the painting, this being one I’ve been planning for quite awhile.  I’ve had the reference for the bison for over six months, and the music, bought specifically for this painting, for almost as long.  As a big fan of movies, I love soundtracks and this dramatic piece just seems to add something to the video.  It was fun to put together.

Thanks for stopping by to see the latest piece and for reading my thoughts on it.  I feel privileged to be able to paint these creatures and I’m pleased when others like them, too.

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A Portrait of Madeline Kahn

This is a painting of the late, great Madeline Kahn in her role as Elizabeth from the movie ‘Young Frankenstein.’  One of the great comedic actresses of our time, who died too soon in 1999 at the age of 57.

While she had many movie, theatre and television roles to her credit, she was perhaps most famous for her roles in Mel Brooks classics,  ‘History of the World: Part I,’, ‘Blazing Saddles,’ and of course, ‘Young Frankenstein,’ all of which are favorite films of mine.  To this day, any of her comedic performances can still make me laugh out loud and I wonder what valuable information have I failed to retain in favour of storing an endless amount of lines from these movies in my mind.

The technical part of this painting was that it was not only black and white (Mel Brooks insisted on it for this film), but also that it was intentionally grainier than the HD films we see today.  He wanted to recapture the look of those old horror classics for this spoof.  As such, gathering detailed reference was tough as I could find no high resolution reference, even from the DVD itself.  With that in mind, I decided to go with a softer painted look rather than sharp detail.  This was tough for me to do, especially given the fur on that fox around her neck.  I had to refrain from the detail I normally paint into animal fur.  This outfit, by the way, is what she was wearing during one of the funniest scenes in the film.

I painted this portrait for no other reason than the challenge of working with less than ideal reference and to practice my portrait work.